Tuesday, November 22

halo

The winter-een-mas celebrations begin early this year.
For information on Winter-Een-Mas, go to www.ctrlaltdel-online.com

Celebrations kicked off with a run-through of the venerable Halo campaign, cooperative with Derrick.
We started at roughly 3.00 pm, blazing through the first two missions in a speedy 30 minutes, and rushed through Truth and Reconciliation. Silent Cartographer and AotCR proved easy missions as we circumvented large portions of both. The good bit, however, comes after these introductory sessions.

343 guilty spark brings back bad memories of my first time on halo - getting lost for hours is not fun at all. This mission set the pace for the next one - run-and-gun up close shotgun action, squabbling over shotgun ammo, and many, many many "oh SHIT" moments when flood combat forms drop in behind you. Nasty.

Following that, everybody's least favourite level. The Library is the product of some twisted mind, with its repetitive corridors, numbing colour scheme, and hordes and hordes of flood. Combine that with a Gargravarr-esque little floating ball of light (follow the humming) and cheesy scenario names (wait, it gets worse!) and it's little wonder that Nobody really wants to play this level. Unfortunately for the purposes of our run through we had to do it, and with grit and sweat we did, hating every moment. Curse you, Bungie!

After the furious up-and-close shotgunning of the last two levels things quickly got tactical in Two Betrayals. Twitch reflexes no longer suffice in this very open mission - often we had to re-play a certain section due to incompetency in the field of tactics. A multitude of different enemies and sometimes three-way-conflicts makes prioritising targets a very strategic affair. Also the large areas mean you are easily outnumbered which makes cover a very important consideration. I think this area counts for the majority of our deaths.

The penultimate level, Keyes, shows a combination of the above two styles of gameplay. It's got several open, tactical sections, and much corridor-crawling blasting action. A slog across kilometres of covenant ship and we escaped for the final mission. But first, dinner. I have a glass of wine and Derrick tells me that I'm not driving the warthog. Bugger.

We excused ourselves early and rushed back for the final mission, the Maw. A frantic finale, this mission returns to the earlier style, diverging from the more cerebral Two Betrayals and Keyes back to corridor crawling. While the style is similar, the action certainly isn't. Even returning to the ship that opened the first mission, we're no longer casually shooting covenant grunts and lobbing grenades to clear out elites. In fact, a testament to Bungie's skill at making games, this level is one of the most horrendous nerve-wrenchingly fast-paced ones, a fantastically satisfying ending. Twenty minutes of up-in-your-face with the flood gives way to the grand final section, a warthog race against the clock across kilometres of exploding ship infested with flood. Derrick drove, of course, and I rode shotgun, and we finished with a minute to spare, ending our run-through of one of the greatest campaigns in gaming history.

A bit on the game itself. Halo is revolutionary because firstly it brought the FPS genre to console gaming, something before considered impractical. Secondly, it introduced the concept of vehicles to FPSs, and indeed has some of the greatest vehicle sequences in any game. While not a pioneer, Halo re-established the credibility of not only the science fiction genre, but the story-telling capability of FPS, of which some earlier ones lacked. (Doom, hehehe. Doom.)

Lastly, the master chief is just badass.

Thus starts Winter-een-mas 2005-2006. Watch this space for more tribute matches and run-throughs of the greatest computer games ever.


adam

Monday, November 14

from urban dictionary http://www.urbandictionary.com/define.php?term=simple+plan&page=1

SIMPLE PLAN

A French Canadian band (French Canada, the worse kind of Canada) that mopes about how hard it is to be white and upper-middle class. Fuelled by teen angst and armed with extremely bad talent.

Simple Plan band member:
"You never understand me mum and dad, im going to play my guitar on the roof."
Dad of Simple Plan band member:
"But it's raining outside."
Simple Plan band member:
"Good!" *runs of sobbing with his hands in the air*


It's monday. Monday feels like breathing with your head under a tap. It's hot and it's fuck-humid. Parents are in KL. Brother's in school.

So I start to think. Thinking makes me feel important, which is better than feeling bored. I feel obliged to feel important.

I think I'm really glad that RI ended when it did. Sure, good memories, good times, yo. In all honesty I was beginning to hate it, and hate the world, a little more and more every morning. Sometimes I still feel persecuted when the world imposes itself so violently on my sweet unconsciousness.

So. Sit on comp. Listen to various shades of angsty music - Tchaikovsky and Nirvana. Dire straits. But dire straits makes me feel happy, and when you're happy you stop feeling important because you STOP THINKING.

Do you know
that if you
listen to something
for too long
you stop liking it?

dadadadadaddadadadadadadadadadadadadadadadadadadadada. __--``---->.

Peace, love, empathy - are you scared now?

Got you there. But RI lasted for as long as it did - you know when people say 'I wish it would last forever' they don't actually mean it because if it ACTUALLY lasted forever they'd fucking hate it and they'd wake up everymorning feeling persecuted because forever imposes itself on you horribly. 4 years is good.

I stopped listening to classical music for a bit. Take a dive into modern stuff. Metal, punk, yo. I just flipped to tchaikovsky's 5th just now, and wow. Stop listening, stop writing, stop reading, stop watching, just sleep, take a break and feel the air. I needed to stop RI. I wish it would've lasted forever.

Everyone should be happy. Everyone should STOP THINKING.

Peace... love, and empathy.


Got you there.


adam

Saturday, November 5

the fundamental interconnectedness of everything

What's left to say. Fake sentimentality has been around longer than fake boobs. Greeting cards, presents, concerts, plays, all coming to an end. I could sit here and smirk (it is tempting), but I have no right to smirk away the four years. I was really there, I felt the wind and the water and the mud, the late nights and early mornings, the last-minute studying, the frantic LAN parties, drinks and potato chips.

At the end of the tunnel, the end of the road, or a million other cliches I could draw to describe the end of four years I was there, I was there. As for sentimentality, I only remember what Mrs. Chandra once said to me:

"Keep it. These are memories."


What's left in cynicism but silicon and a smirk?



- adam

wb :

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